Dan vs. Machine, continued: colors and magic cards


today’s targets:
paint colors
magic cards

Azure Tabletop
Orange Salmon
Lamprey Yellow
Every Little Green
Rhombus Red
Aqueous Ether
Pleb Brown
Ostrich Feather
Light-Skinned Hyuena
Paté Pink
Corrugated Brown
Fertile Crescent
Panda White
Webmaster Blue
Sketchpad Yellow
Lacrosse String
Withered Black
Gunmetal Corridor
Abyss Blue
Navy Suit
Acrid Green
Smoking Green
Red Raymond
Tomato Orange
Antz Brown
Curved Blue
Snap-Mousetrap White
Snow-Covered Pines
Wifi Purple

Magic cards:

Barkin' Elk
2G, 3/1
T: shuffle your library, or don’t

Goblin Grendel
1RR, 3/3
R, sacrifice a creature, T: deal damage equal to the sacrificed creature’s power to target creature or player

Aura of Enchantment
1WW, Enchantment - Aura
Artifacts cost 2 more to cast.
Sacrifice Aura of Enchantment: target player can’t cast spells this turn.

Witch of Bog Wraith
3B, 2/4
Aurawalk (if opponent controls any auras, Witch of Bog Wraith is unblockable)

Wall of Tomb
1B, 2/1
Defender, deathtouch, first strike
During your upkeep, if Wall of Tomb blocked last turn, it deals 1 damage to you.

Well-Fountain of Life
2, Artifact
U, T: gain 1 life.
W, T: gain 2 life.
R, T: don’t gain 1 life.

GBR, 4/3, Creature - Wolf
When Andy comes into play, deal 2 damage to target creature in your opponent’s library.

A Trick Hunt
B, Instant
Rearrange your graveyard. Draw a card.

Loose Bats
2B, 1/1
Flying. When Loose Bats come into play, put a 1/1 flying Bat token into play.

Wall of Hexes
2W, 0/8
You have hexproof.

Waterfall Window
2U, 1/4
Flying. U: flip Waterfall Window’s power and toughness. Use this ability only once a turn.

Castle Keep
B, T, sacrifice Castle Keep: put a zombie from your graveyard into your hand.
W, T: gain 2 life.
T: add 1 to your mana pool.

Delicious Wobbler
2U, 3/2
During your upkeep, if Delicious Wobbler has a counter on it, remove one; otherwise, add one.
If Delicious Wobbler has a counter on it, it has flying. If not, it has shadow.

Power Tower
BB, Sorcery
Deal 4 damage to target player. Scry 2.

1R, Instant
Target creature gets -0/-2 until end of turn. If it has flying, it gets -0/-4 until end of turn instead.

Minotaur Man
3R, 4/2, Creature - Human
1R: Minotaur Man becomes a 2/3 red Minotaur until end of turn.

Delver of Delver of Secrets
0, 0/1
During your upkeep, reveal the top card of your library. If it is an instant or sorcery, sacrifice Delver of Delver of Secrets, search your deck for a card called Delver of Secrets, and put it into play.

Mansion of Ingmar
1B, Pay 5 life: destroy target creature.

Garfield Stacker
WR, 3/3

Treasure Heeder
3U, 4/4
Flying. If an opponent plays an artifact, remove Treasure Heeder from the game. Return it to play at the end of the turn.

Graveler of Secrets
3B, 3/3
During your upkeep, reveal the top card of your library. If it is an instant or sorcery, put a +1/+1 counter on Graveler of Secrets.

Sphinx Dread
(U or B), Instant
Destroy target creature if you control a flying creature.

Waste of a Good Moon
3BB, Sorcery
Destroy all creatures and artifacts. Each player sacrifices half of their lands (rounded down).

Red Quilter
R, 1/2
Sacrifice a creature: deal 1 damage to target creature or player

2G, 1/4
Defender, hexproof, reach. T, exert: +3/+0 until end of turn.

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